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Halo: Reach - Wikipedia. Halo: Reach is a first- person shootervideo game developed by Bungie and published by Microsoft Game Studios for the Xbox 3. The sixth installment in the Halo series, Reach was released worldwide in September 2. The game takes place in the year 2.
Covenant. Players control Noble Six, a member of an elite supersoldier squad, when the human world known as Reach falls under Covenant attack. After releasing Halo 3 in 2. Bungie split into teams to develop two different games—what would become Halo 3: ODST and Reach. The developers decided to create a prequel to the original Halo game trilogy, freeing themselves from the obligation of addressing old story threads. As the game would take place on a human world doomed to be destroyed, they focused on making the environment a character unto itself.
Longtime Halo composers Martin O'Donnell and Michael Salvatori returned to compose Reach's music, aiming for a more somber sound to match the story. Reach was announced at the Electronic Entertainment Expo 2. Los Angeles, California, and the first in- engine trailer was shown at the 2. Spike Video Game Awards. Players who purchased ODST were eligible to participate in a Reach multiplayer beta in May 2. Bungie to gain player feedback for fixing bugs and making gameplay tweaks before shipping the final version. Microsoft gave Reach its biggest game marketing budget yet and created award- winning live- action commercials, action figures, and interactive media to promote the game.
The game grossed US$2. Reach sold well in most territories, moving more than three million units its first month in North America. Critical reception was positive; reviewers from publications such as Game.
Pro, IGN, and Official Xbox Magazine called it the best Halo title yet. Critics generally praised the game's graphics and sound, but the plot and characters were less positively received. Reach was Bungie's final Halo game; subsequent games have been overseen by Microsoft subsidiary 3. Industries. Gameplay.
The player character fires his assault rifle at enemy Covenant forces, flanked by members of Noble Team. Halo: Reach is a first- person shooter in which players predominantly experience gameplay from a first- person perspective; the game perspective switches to third- person when using certain weapons and vehicles.[1]: 2–5 Gameplay is more similar to Halo: Combat Evolved than later games in the series.[2] The player's head- up display displays and tracks a player's current weapons, abilities, and health; it also contains a compass and a "motion tracker" that registers moving allies, enemies, and vehicles in a certain radius of the player. The HUD changes when the player pilots aircraft and spacecraft.[1]: 2–5. In the game's campaign, which can be played alone or cooperatively, players assume the role of Noble Six, a supersoldier engaged in combat with an alien collective known as the Covenant.[3] The Covenant come in eight distinct varieties with different ranks and classes for each type; for example, Elites are the leaders of a group, while Grunts are less intelligent and only dangerous in large groups.[1]: 1. The player is equipped with a recharging energy shield that absorbs damage from weapons, fire and impacts.
When the energy shield is depleted, the player loses health. When the player's health reaches zero, the character dies and the game reloads from a saved checkpoint.
Health is replenished using health packs scattered throughout Reach's levels.[2] The campaign's encounters with enemies are typically large, open spaces with weapons caches, cover from enemy fire and strategic vantage points.[4] New to the Halo series are dogfight sequences set in space.[5]Reach features updated versions of old weapons, plus new weapons fulfilling various combat roles.[6] In Halo 3, players can carry single- use equipment power- ups that offer temporary offensive or defensive advantages.[7][8] This system of single- use equipment is replaced in Reach by reusable and persistent armor abilities that remain with a character until they are replaced. The abilities are a jetpack; active camouflage; sprint; hologram, which creates a facsimile of the player running towards a target point; drop shield, which creates a bubble that heals those inside and protects them from a limited amount of damage; and armor lock, which immobilizes the player but grants invincibility for a brief period of time. When playing as Covenant Elites, players also have access to an evade armor ability.[1]: 1. Watch Online Watch The Dude Ranger Full Movie Online Film.
Multiplayer. Reach supports player- versus- player multiplayer through splitscreen on a single Xbox 3. System Link), and the Xbox Live service. The game includes standard multiplayer modes such as "slayer" and capture the flag, as well as gametypes new to the franchise. In "headhunter", players drop skulls upon death, which other players can pick up and deposit at special zones for points.[1. When players die, all their accumulated skulls are dropped.
Stockpile" has teams race to collect neutral flags, holding them at capture points every minute for points. Generator defense" pits three human supersoldiers, or Spartans, against three Covenant soldiers called Elites. The Elites' objective is to destroy three generators, while the Spartans defend the installation. After every round the players switch roles. Invasion" is a six versus six mode with three squads of two on each team.[1.
The gametype matches Spartans against Elites; Elites vie for control of territories to disable a shield guarding a navigation core. Once the shield is disabled, they must transfer the core to a dropship; the Spartans must prevent this. As the game progresses, new vehicles and areas of the map become open.[2]Alongside other multiplayer options is "firefight", where players take on increasingly difficult waves of foes in a game of survival. Players can customize the firefight options, including the number and types of enemies. Firefight versus allows a player- controlled Elite team to try to stop a Spartan team from scoring points. Game modes like generator defense are also playable in firefight.[1. Also included with Reach is "Forge", a level editor.
Players can edit the default multiplayer maps and a large empty map known as "Forge World", adding or modifying spawn points, weapons and items. Objects may be phased into other objects, and can also be snapped to specific orientations.[1. Watch Subterranea Online. Other included features are the "theater", where players can watch saved films of their games and take screenshots and video clips for posterity, and the file share, where players can upload their screenshots, films, custom maps, and gametypes for public viewing.[1]: 2. Plot. Setting and characters.
Reach takes place in a futuristic science fiction setting; the year is 2. Halo: Combat Evolved,[1.
Halo: The Fall of Reach. Humans, under the auspices of the United Nations Space Command (UNSC), have been waging a long war against a collective of alien races known as the Covenant. By the events of Reach, almost all of humanity's interstellar colonies have fallen. Reach itself is an Earthlike colony that serves as the UNSC's main military hub. The colony is home to over 7. The game follows the actions of "Noble Team", a UNSC special operations unit composed of elite supersoldiers known as Spartans.[1. Players assume the role of a new addition to the team identified by the call sign Noble Six.
Noble Team's leader is Carter- A2. His second- in- command, Kat- B3. Carter and Kat are the only remaining original members of Noble Team. The other current members include heavy weapons specialist and surviving Spartan- II Jorge- 0. Emile- A2. 39, and marksman Jun- A2.
Story. The game opens with the planet Reach in ruins, then flashes back to before the devastating invasion by the Covenant. Noble Team, dispatched to investigate why a communications relay has gone offline, discovers Covenant forces on Reach. Soon after, the team defends "Sword Base", an Office of Naval Intelligence (ONI) installation, from a Covenant vessel.